From a36e603531ad301cc144e88bce640e9b16d38e34 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 2 Jun 2023 21:39:27 +0800 Subject: *misc --- WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) (limited to 'WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs') diff --git a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs index ac800ee..15fc861 100644 --- a/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs +++ b/WorldlineKeepers/Assets/Scripts/Battle/SceneManager.cs @@ -10,18 +10,13 @@ namespace WK /// public class GameSceneManager : Singleton { - private AsyncOperation m_AsyncOpt = null; - public AsyncOperation AsyncOpt - { - get - { - return m_AsyncOpt; - } - } + private AsyncOperation m_SceneOpt = null; + public AsyncOperation sceneOpt => m_SceneOpt; - public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single) + public AsyncOperation LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single) { - m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); + m_SceneOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); + return m_SceneOpt; } -- cgit v1.1-26-g67d0