From 2afbb545027568fccc85853e18af02a7c6b2929e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Tue, 16 May 2023 16:03:51 +0800 Subject: *misc --- WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs') diff --git a/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs b/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs index a012d26..bb20c76 100644 --- a/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs +++ b/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs @@ -7,6 +7,7 @@ using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Unity.VisualScripting; using UnityEngine; +using WK; // https://gamedev.stackexchange.com/questions/6345/quad-tree-vs-grid-based-collision-detection @@ -104,7 +105,7 @@ namespace mh { if(!m_IsRoot) { - Debug.LogError("Quadtree.Rebound()只能运用于最外层"); + LogHelper.LogError("Quadtree.Rebound()只能运用于最外层"); return; } m_Bounds = bounds; -- cgit v1.1-26-g67d0