From 4afa7c36ba9ec33ed113dcfb7cd33bd630d444f2 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Tue, 9 May 2023 18:52:28 +0800 Subject: *misc --- marching/Assets/Scripts/Physics/Quadtree.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'marching/Assets/Scripts/Physics/Quadtree.cs') diff --git a/marching/Assets/Scripts/Physics/Quadtree.cs b/marching/Assets/Scripts/Physics/Quadtree.cs index 4185f1f..f1237ab 100644 --- a/marching/Assets/Scripts/Physics/Quadtree.cs +++ b/marching/Assets/Scripts/Physics/Quadtree.cs @@ -8,6 +8,8 @@ using System.Runtime.InteropServices.WindowsRuntime; using Unity.VisualScripting; using UnityEngine; +// https://gamedev.stackexchange.com/questions/6345/quad-tree-vs-grid-based-collision-detection + namespace mh { @@ -16,6 +18,9 @@ namespace mh public Vector4 bound { get; } } + /// + /// ËIJæÊ÷¿Õ¼ä·Ö¸î + /// public class Quadtree { public const int kMaxObjectsPerBlock = 5; -- cgit v1.1-26-g67d0