From b5aeebf4835ba0d7335113dd3f320a4af5b6d148 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 8 May 2023 02:29:25 +0800 Subject: * quadtree --- .../Scripts/Physics/unity-quadtree-master/README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 marching/Assets/Scripts/Physics/unity-quadtree-master/README.md (limited to 'marching/Assets/Scripts/Physics/unity-quadtree-master/README.md') diff --git a/marching/Assets/Scripts/Physics/unity-quadtree-master/README.md b/marching/Assets/Scripts/Physics/unity-quadtree-master/README.md new file mode 100644 index 0000000..c7e3045 --- /dev/null +++ b/marching/Assets/Scripts/Physics/unity-quadtree-master/README.md @@ -0,0 +1,16 @@ +# Quadtree for Unity +> v1.0 + +This package provides a generic implementation of the quadtree spatial partitioning algorithm. +The aim of this package is to provide an out of the box working solution for simple 2D spatial partitioning of Unity’s GameObjects but at the same time allowing the implementation to be easily extended, modified and used with any items that you would want it to. +The tree can be used as a component of a GameObject or it can just as easily be used only in the scripts without it being attached to any GameObject. + +![Demo Image](Documentation/img/iso_top.png) + + +## Installation +Please refer to the [releases page](https://github.com/dolejska-daniel/unity-quadtree/releases). + + +## Usage examples +Please refer to the [PDF documentation](Documentation/Documentation.pdf). -- cgit v1.1-26-g67d0