using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK { /// /// 命名和UnityEngine.SceneManagement.SceneManager区分 /// public class GameSceneManager : Singleton { private AsyncOperation m_AsyncOpt = null; public AsyncOperation AsyncOpt { get { return m_AsyncOpt; } } public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode) { m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode); } } }