using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
///
/// 命名和UnityEngine.SceneManagement.SceneManager区分
///
public class GameSceneManager : Singleton
{
private AsyncOperation m_AsyncOpt = null;
public AsyncOperation AsyncOpt
{
get
{
return m_AsyncOpt;
}
}
public void LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single)
{
m_AsyncOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode);
}
}
}