using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public static class CommonFunction { public static void WriteFile(string content, string file) { if(File.Exists(file)) { File.Delete(file); } string dir = Path.GetDirectoryName(file); if(!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } File.WriteAllText(file, content); } }