using Newtonsoft.Json.Utilities; using UnityEngine; using WK; public abstract class SingletonMB : MonoBehaviour where T : class { protected static T m_Instance; public static T Instance { get { return m_Instance; } set { if (m_Instance != null) { throw new System.ApplicationException("An instance was created duplicate!"); } m_Instance = value; } } protected virtual void Awake() { //if (null != m_Instance) //{ // LogHelper.LogError(StringUtil.Concat("Exception: Duplicated Instance!! type is ", typeof(T).ToString(), ", plz send this error msg to hanjun!")); //} m_Instance = gameObject.GetComponent(); } /// /// CN: 加这个函数是为了同一个GameObject挂了多个Manager类,再OnDestroy里设置自己的单例为null /// protected virtual void OnDestroy() { //m_Instance = null; DoWhenOnDestroy(); } protected virtual void DoWhenOnDestroy() { } public void ReleaseInstance() { if (m_Instance != null) { UnityEngine.Object.Destroy(this.gameObject); //m_Instance = null; } else { LogHelper.LogError("m_Instance is already null!! type is " + typeof(T).ToString()); } } }