using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Mime;
using System.Reflection;
using UnityEngine;
using yutokun;
using static UnityEngine.Rendering.DebugUI;
namespace WK.Data
{
public class CSVReader
{
private static Dictionary m_KeyMapping = new Dictionary();
private static List> m_Rows = new List>();
public static List Read(string content) where T : new()
{
m_KeyMapping.Clear();
m_Rows.Clear();
m_Rows = CSVParser.LoadFromString(content);
// µÚÒ»ÐÐÊÇkey
List keys = m_Rows[0];
for (int i = 0; i < keys.Count; ++i)
{
m_KeyMapping.Add(keys[i], i);
}
List result = new List();
Type type = typeof(T);
for (int i = 1; i < m_Rows.Count; ++i)
{
if (m_Rows[i][0][0] == '#') // ×¢ÊÍ
continue;
List row = m_Rows[i];
T obj = new T();
foreach(var key in m_KeyMapping)
{
int index = key.Value;
var fieldInfo = type.GetField(key.Key);
if(fieldInfo != null)
{
fieldInfo.SetValue(obj, Convert.ChangeType(row[index], fieldInfo.FieldType));
}
}
result.Add(obj);
}
return result;
}
}
}