using LitJson;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace WK.Data
{
///
/// ËùÓÐÅäÖÃÊý¾Ý
///
public partial class DataManager : Singleton
{
private Dictionary m_CharacterStatsMetadata = new Dictionary();
private Dictionary m_BuffMetadata = new Dictionary();
private Dictionary m_CharacterMetadata = new Dictionary();
private Dictionary m_Filelist = new Dictionary();
public CharacterStatsMetadata GetCharacterStats(string uid)
{
CharacterStatsMetadata metadata;
if(m_CharacterStatsMetadata.TryGetValue(uid, out metadata))
{
return metadata;
}
return null;
}
public BuffMetadata GetBuffMetadata(string uid)
{
BuffMetadata metadata;
if(m_BuffMetadata.TryGetValue(uid, out metadata))
{
return metadata;
}
return null;
}
public void Load()
{
LoadDefaultStats();
LoadDefaultCharacters();
}
private void LoadDefaultStats()
{
TextAsset text = ResourceManager.Instance.LoadAsset(StaticDefine.StatsFilePath);
List stats = CSVReader.Read(text.text);
for(int i = 0; i < stats.Count; ++i)
{
m_CharacterStatsMetadata.Add(stats[i].uid, stats[i]);
}
}
private void LoadDefaultCharacters()
{
TextAsset text = ResourceManager.Instance.LoadAsset(StaticDefine.RoninPath);
CharacterMetadata metadata = JsonMapper.ToObject(text.text);
if(metadata != null)
{
m_CharacterMetadata.Add(metadata.uid, metadata);
}
}
}
}