using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Data
{
///
/// 所有配置数据
///
public partial class DataManager : Singleton
{
// 文件列表
private Dictionary m_Filelist = new Dictionary();
private Dictionary m_CharacterStatsMetadata = new Dictionary();
private Dictionary m_BuffMetadata = new Dictionary();
}
}