using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK.Data { /// /// 文件类型 /// public enum FileType { CSV = 0, Json = 1, Txt = 2, Png = 3, } /// /// 文件路径 /// public enum FileRoot { Bundle = 0, Streaming = 1, Persistent = 2, } /// /// 文件描述符 /// public class FileDescriptor { public string key; public FileType type; public FileRoot root; public string path; } }