using MH; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; public class Item_Coin : ItemBase { protected override void Update() { base.Update(); UnitBase hero = UnitManager.hero; Vector2 pos = transform.position; Vector2 target = hero.transform.position; if(Vector2.Distance(pos, target) <= 0.1f) { this.gameObject.SetActive(false); Destroy(this.gameObject); return; } Vector2 cur = Vector2.Lerp(pos, target, 0.01f); transform.position = cur.ToVector3(); } }