using System.Collections; using System.Collections.Generic; using UnityEngine; using WK.Data; namespace WK { public class Main : SingletonMB
{ protected override void Awake() { base.Awake(); DontDestroyOnLoad(this.gameObject); } private void Start() { DataManager.Instance.Load(); Debug.Log(DataManager.Instance.GetCharacterStats("health")); } private void Update() { } private void FixedUpdate() { } } }