using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;
namespace WK
{
///
/// ѵÁ·µÀ³¡
///
public class GamePhase_Dojo : GamePhaseBase
{
public override IEnumerator OnStart()
{
GameSceneManager.Instance.LoadScene(StaticDefine.Scene_Dojo);
while(!GameSceneManager.Instance.sceneOpt.isDone)
{
yield return 0f;
}
}
public override IEnumerator OnEnd()
{
yield break;
}
public override void OnUpdate(float deltaTime)
{
}
}
}