using LitJson; using System.Collections; using System.Collections.Generic; using UnityEngine; using WK.Data; namespace WK { /// /// ѵÁ·µÀ³¡ /// public class GamePhase_Dojo : GamePhaseBase { public override IEnumerator OnStart() { GameSceneManager.Instance.LoadScene(StaticDefine.Scene_Dojo); while(!GameSceneManager.Instance.sceneOpt.isDone) { yield return 0f; } } public override IEnumerator OnEnd() { yield break; } public override void OnUpdate(float deltaTime) { } } }