using LitJson; using System.Collections; using System.Collections.Generic; using UnityEngine; using WK.Data; namespace WK { /// /// ѵÁ·µÀ³¡ /// public class GamePhase_Dojo : GamePhaseBase { public override IEnumerator OnStart() { GameSceneManager.Instance.LoadScene(StaticDefine.Scene_Dojo); while(!GameSceneManager.Instance.sceneOpt.isDone) { yield return 0f; } //SceneMetadata stage = new SceneMetadata(); //stage.tests = new List() //{ // "asdas","asdasd","asdsd" //}; //stage.desc = new SceneDesc(); //stage.desc.name = "namestage"; //stage.desc.desc = "descddd"; //stage.pos = new Vector3(1, 2, 3); //stage.count = 233; //string json = JsonMapper.ToJson(stage); //LogHelper.Log(json); //var s = JsonMapper.ToObject(json); //Debug.Log(s.pos); } public override IEnumerator OnEnd() { yield break; } public override void OnUpdate(float deltaTime) { } } }