using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;
namespace WK
{
///
/// ѵÁ·µÀ³¡
///
public class GamePhase_Dojo : GamePhaseBase
{
public override IEnumerator OnStart()
{
GameSceneManager.Instance.LoadScene(StaticDefine.Scene_Dojo);
while(!GameSceneManager.Instance.sceneOpt.isDone)
{
yield return 0f;
}
SceneMetadata stage = new SceneMetadata();
stage.tests = new List()
{
"asdas","asdasd","asdsd"
};
stage.desc = new SceneDesc();
stage.desc.name = "namestage";
stage.desc.desc = "descddd";
stage.pos = new Vector3(1, 2, 3);
stage.count = 233;
string json = JsonMapper.ToJson(stage);
LogHelper.Log(json);
var s = JsonMapper.ToObject(json);
Debug.Log(s.pos);
}
public override IEnumerator OnEnd()
{
yield break;
}
public override void OnUpdate(float deltaTime)
{
}
}
}