using MovementEffects; using System.Collections; using System.Collections.Generic; using System.Data; using Unity.VisualScripting; using UnityEngine; using WK.Data; namespace WK { public class GamePhase_Launch : GamePhaseBase { CoroutineHandle m_CoLoadData; public override IEnumerator OnStart() { m_CoLoadData = DataManager.Instance.AsyncLoadAll(); yield break; } public override IEnumerator OnEnd() { yield break; } public override void OnUpdate(float deltaTime) { if (!m_CoLoadData.IsRunning) { //GotoStage(EGamePhase.Dojo); } } } }