using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK.Rendering { public class SpriteAnimationController : MonoBehaviour { #region 序列化 [SerializeField] private SpriteAnimation m_SpriteAnimation; [SerializeField] private bool m_AutoPlay; #endregion #region 公共字段 #endregion #region 私有字段 #endregion private void Awake() { // 私有字段赋值 // 公共字段赋值 // 初始化 } } }