using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK { /// /// 非游戏性相关的常量(比如文件路径) /// public class StaticDefine { public const float IntervalLoadFile = 0.1f; public const float IntervalBuildStage = 0.1f; // 文件 public static string StatsFilePath = "metadata/default_stats.csv"; public static string BuffFilePath = "metadata/default_buffs.csv"; public static string RoninPath = "characters/ronin/ronin.json"; // 场景名 public static string Scene_Dojo = "Scenes/3_Dojo"; public static string Scene_Stage = "Scenes/4_Stage"; // 文件列表 public static string FileList = "metadata/filelist.csv"; } }