using System; using System.Collections; using System.Collections.Generic; using System.Resources; using System.Text; using UnityEngine; using WK.Data; using WK; using yutokun; namespace WK { public class TestCSV : MonoBehaviour { #region 序列化 #endregion #region 公共字段 #endregion #region 私有字段 #endregion private void OnEnable() { // 私有字段赋值 // 公共字段赋值 // 初始化 TextAsset text = ResourceManager.Instance.LoadAsset("metadata/default_stats.csv"); var sheet = CSVParser.LoadFromString(text.text); var styled = new StringBuilder(); foreach (var row in sheet) { styled.Append("| "); if (row[0][0] == '#') continue; foreach (var cell in row) { styled.Append(cell); styled.Append(" | "); } styled.AppendLine(); } LogHelper.Log(styled.ToString()); // Unity Console.WriteLine(styled.ToString()); // C# List stats = CSVReader.Read(text.text); LogHelper.Log(stats.Count); } } }