using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace WK.UI { public class PanelEntries : PanelBase { public Button m_BtnDojo; protected override void OnAwake() { base.OnAwake(); m_BtnDojo.onClick.AddListener(OnClickDojo); } private void OnClickDojo() { GamePhaseManager.Instance.AsyncLoadPhase(EGamePhase.Dojo); } } };