using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK { /// /// 角色的玩法、行为,是角色的玩法核心。需要继承实现这个类 /// public abstract class CharacterBehaviour { private PlayerController m_Controller; public PlayerController controller { get { return m_Controller; } } public CharacterInfo info { get { return m_Controller.info; } } public virtual void OnCreate() { } public virtual void OnGlobalUpdate() { } public virtual void OnStageUpdate() { } } }