using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Data
{
///
/// ½ÇÉ«json
///
public class CharacterMetadata
{
public string uid;
public string name_key;
public string stats;
public string behaviour;
public string builder;
public string level_stats;
public string prefab;
public Dictionary extra_data;
}
}