using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WK { // 玩家角色数据结构 // // PlayerController // CharacterInfo // CharacterStats // CharacterBuffs // CharacterPerks // CharacterBehaviour // CharacterAnimation /// /// 玩家角色根节点 /// public sealed class PlayerController : INotification { /// /// 角色所有当前数值集合 /// private CharacterInfo m_CharacterInfo; public CharacterInfo info { get { return m_CharacterInfo; } } /// /// 角色行为逻辑 /// private CharacterBehaviour m_CharacterBehaviour; public CharacterBehaviour behaviour { get { return m_CharacterBehaviour; } } /// /// gameobject根节点 /// private GameObject m_GameObject; public GameObject gameObject { get { return m_GameObject;} } public void OnCreate() { } public void SetGameObject(GameObject go) { m_GameObject = go; } public void SetBehaviour(CharacterBehaviour behaviour) { m_CharacterBehaviour = behaviour; } /// /// 逻辑更新 /// public void OnUpdate() { // preupdate behaviour?.OnPreUpdate(); // update info?.OnUpdate(); behaviour?.OnUpdate(); // post update behaviour?.OnPostUpdate(); } } }