using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MovementEffects;
namespace WK
{
public static class AsyncUtils
{
///
/// 异步处理任务
///
///
///
public static CoroutineHandle AsyncAction(IEnumerator asyncAct)
{
var handle = Timing.Instance.RunCoroutineOnInstance(asyncAct);
return handle;
}
}
}