using UnityEngine; using UnityEngine.UI; using System.Collections; namespace FBCapture { public class FPSScript : MonoBehaviour { /// /// Delta time /// float deltaTime = 0.0f; /// /// It will be used for printing out fps text on screen /// Text text; void Start() { text = GetComponent(); } void Update() { deltaTime += (Time.deltaTime - deltaTime) * 0.1f; float msec = deltaTime * 1000.0f; float fps = 1.0f / deltaTime; text.text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); } } }