using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace FBCapture
{
public class FPSScript : MonoBehaviour
{
///
/// Delta time
///
float deltaTime = 0.0f;
///
/// It will be used for printing out fps text on screen
///
Text text;
void Start()
{
text = GetComponent();
}
void Update()
{
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float msec = deltaTime * 1000.0f;
float fps = 1.0f / deltaTime;
text.text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
}
}
}