using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MathUtils { public static Vector2 Abs(Vector2 v) { return new Vector2(Mathf.Abs(v.x), Mathf.Abs(v.y)); } public static Vector2 Max(Vector2 src, float v) { return new Vector2(Mathf.Max(src.x, v), Mathf.Max(src.y, v)); } public static void Swap(ref float f1, ref float f2) { float t = f1; f1 = f2; f2 = t; } }