using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MH { public class VampireScript : UnitBase { public Camera m_Camera; private SpriteRenderer m_Sprite; private bool m_Moving; void Start() { m_Moving = true; m_Sprite = GetComponent(); } protected override void Update() { base.Update(); if (Input.GetMouseButtonDown(1)) { m_Moving = !m_Moving; } GetComponent().speed = m_Moving ? 1 : 0; if (!m_Moving) return; Vector3 mousePos = Input.mousePosition; Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos); mousePos3D.z = 0; Vector3 pos = transform.position; pos.z = 0; Vector3 toward = mousePos3D - pos; toward.z = 0; if (toward.magnitude < 0.1f) { return; } Vector3 dir = (mousePos3D - pos).normalized; dir.z = 0; //pos.x += Time.deltaTime; transform.position += dir * Time.deltaTime*2; Vector3 camPos = m_Camera.transform.position; camPos.x = pos.x; camPos.y = pos.y; m_Camera.transform.position = camPos; m_Sprite.flipX = dir.x <= 0; } } }