using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuffEfectorBase
{
private CharacterBase m_Character;
///
/// buff生成时候
///
public virtual void OnCreate()
{
}
///
/// 更新
///
public virtual void OnUpdate()
{
}
///
/// 角色死亡
///
public virtual void OnCharacterDeath()
{
}
}