using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; namespace WK.Data { public class DataManager : Singleton { private Dictionary m_CharacterStatsMetadata; private Dictionary m_BuffMetadata; public CharacterStatsMetadata GetCharacterStats(string uid) { CharacterStatsMetadata metadata; if(m_CharacterStatsMetadata.TryGetValue(uid, out metadata)) { return metadata; } return null; } public BuffMetadata GetBuffMetadata(string uid) { BuffMetadata metadata; if(m_BuffMetadata.TryGetValue(uid, out metadata)) { return metadata; } return null; } } }