using mh; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting.Antlr3.Runtime.Tree; using UnityEngine; public partial class PhysicsManager : Singleton { private List m_SharedCollideResults = new List(); public Vector4 GetCircleBound(Vector3 circle) { float size = circle.z * 2; return new Vector4(circle.x, circle.y, size, size); } public Vector4 GetBoxBound(Vector4 box) { return box; } public Vector4 GetRayBound(Vector4 line, float maxLen=20f) { Vector2 tr = line.xy() + maxLen * line.zw().normalized; Vector4 bound = new Vector4(); bound.x = (tr.x + line.x) / 2; bound.y = (tr.y + line.y) / 2; bound.z = Mathf.Abs(tr.x - line.x); bound.w = Mathf.Abs(tr.y - line.y); return bound; } public Vector4 GetPointBound(Vector2 point) { Vector4 bound = new Vector4(); bound.x = point.x; bound.y = point.y; bound.z = 1; bound.w = 1; return bound; } public ref readonly List CircleCast(ColliderType target, Vector3 circle) { m_SharedCollideResults.Clear(); var retriver = GetRetriverByType(target); if(retriver != null) { if (retriver(GetCircleBound(circle))) { for(int i = 0; i < m_SharedRetriveResults.Count; ++i) { var collider = m_SharedRetriveResults[i]; if(collider != null) { if(collider is FastCircleCollider) { if(CircleVsCircle((collider as FastCircleCollider).circle, circle)) { m_SharedCollideResults.Add(collider); } } else if(collider is FastBoxCollider) { if (BoxVsCircle((collider as FastBoxCollider).box, circle)) { m_SharedCollideResults.Add(collider); } } } } } } return ref m_SharedCollideResults; } public ref readonly List BoxCast(ColliderType target, Vector4 box) { m_SharedCollideResults.Clear(); var retriver = GetRetriverByType(target); if (retriver != null) { if (retriver(GetBoxBound(box))) { for (int i = 0; i < m_SharedRetriveResults.Count; ++i) { var collider = m_SharedRetriveResults[i]; if (collider != null) { if (collider is FastCircleCollider) { if (BoxVsCircle(box, (collider as FastCircleCollider).circle)) { m_SharedCollideResults.Add(collider); } } else if (collider is FastBoxCollider) { if (BoxVsBox(box, (collider as FastBoxCollider).box)) { m_SharedCollideResults.Add(collider); } } } } } } return ref m_SharedCollideResults; } /// /// x,y dir.x dir.y /// /// /// /// public ref readonly List RayCast(ColliderType target, Vector4 ray, float maxLength = 20f) { return ref m_SharedCollideResults; } public ref readonly List PointCast(ColliderType target, Vector2 point) { return ref m_SharedCollideResults; } }