using System.Collections; using System.Collections.Generic; using UnityEngine; using mh; using MH; using Unity.VisualScripting; namespace mh { [DefaultExecutionOrder(-1000)] public class TestQuadtree : MonoBehaviour { private void Awake() { } private void FixedUpdate() { var pos = UnitManager.hero.transform.position; PhysicsManager.Instance.collisionQuadtreeRange = new Vector4(pos.x, pos.y, 50, 50); PhysicsManager.Instance.hurtboxQuadtreeRange = new Vector4(pos.x, pos.y, 50, 50); PhysicsManager.Instance.Update(); } private void OnDrawGizmos() { PhysicsManager.Instance.Debug(); } } }