using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class CharacterInfo { /// /// 角色所有属性 /// private List m_Stats; /// /// 角色当前所有buff /// private List m_Buffs; /// /// 角色当前所有被动 /// private List m_Perks; public CharacterStatsBase GetStats(string statsUID) { for(int i = 0; i < m_Stats.Count; ++i) { if (m_Stats[i].UID == statsUID) { return m_Stats[i]; } } return null; } }