using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class CharacterInfo
{
///
/// 角色所有属性
///
private List m_Stats;
///
/// 角色当前所有buff
///
private List m_Buffs;
///
/// 角色当前所有被动
///
private List m_Perks;
public CharacterStatsBase GetStats(string statsUID)
{
for(int i = 0; i < m_Stats.Count; ++i)
{
if (m_Stats[i].UID == statsUID)
{
return m_Stats[i];
}
}
return null;
}
}