using MH; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpiritScript : UnitBase { public float speed = 10f; public Item_Coin coinPrefab; //protected override void Update() //{ // base.Update(); // //UnitBase hero = UnitManager.hero; // //Vector2 pos = transform.position; // //Vector2 heroPos = hero.transform.position; // //Vector2 dir = (heroPos - pos).normalized; // //pos += dir * Time.deltaTime * speed; // //this.GetComponent().flipX = dir.x < 0; // //transform.position = pos; //} public void Die() { Item_Coin coin = Instantiate(coinPrefab) as Item_Coin; coin.transform.position = this.transform.position; this.gameObject.SetActive(false); Destroy(this.gameObject); } }