import math for Math; class Vector3 { static one = new Vector3(1,1,1); static zero = new Vector3(0,0,0); static front = ne Vector3(0,0,1); static up = new Vector3(0,1,0); static right = new Vector3(1,0,0); func init(x, y, z) { self.x = x; self.y = y; self.z = z; } func length() { return Math.sqrt(self.x^2 + self.y^2 + self.z^2); } static func lerp(v1, v2, t) { } static func slerp(v1, v2, t) { } } /* var v = new Vector3(1,1,1); */