diff options
author | chai <215380520@qq.com> | 2024-04-17 01:23:53 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-04-17 01:23:53 +0800 |
commit | 42d8f6778684f3af761c3355cd5eadce8edba491 (patch) | |
tree | 5d312d79fc2e00003e651055045275a8b6726ece /ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs | |
parent | 7af1acc694a14570a86b9dc432f3766e0ff9bbe2 (diff) |
* run
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs | 27 |
1 files changed, 1 insertions, 26 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs b/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs index b7ef84a..a194cf1 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs @@ -33,22 +33,13 @@ namespace Rigging.Animations public bool dontAnimateIfHoldingSomething; - //private Holding holding; - - private AnimationHandler animationHandler; - - //private PlayerDeath death; - private float muscleMultiplier = 1f; private void Start() { - animationHandler = base.transform.root.GetComponentInChildren<AnimationHandler>(); rig = GetComponent<Rigidbody>(); stepHandler = base.transform.root.GetComponentInChildren<StepHandler>(); - //holding = base.transform.root.GetComponent<Holding>(); - //death = base.transform.root.GetComponent<PlayerDeath>(); - Hip componentInChildren = base.transform.root.GetComponentInChildren<Hip>(); + Rigging.BodyPart.Hip componentInChildren = base.transform.root.GetComponentInChildren<Rigging.BodyPart.Hip>(); if ((bool)componentInChildren) { hip = componentInChildren.transform; @@ -59,22 +50,6 @@ namespace Rigging.Animations private void FixedUpdate() { - - return; - //if ((bool)death) - //{ - // if (death.muscleFunction < 0f) - // { - // return; - // } - // muscleMultiplier = death.muscleFunction; - //} - //if ((!holding || !dontAnimateIfHoldingSomething || !holding.heldObject) && animationHandler.animationState < animations.Length) - //{ - // SetMultiplier(); - // AddTorque(); - // AddForce(); - //} SetMultiplier(); AddTorque(); AddForce(); |