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authorchai <215380520@qq.com>2024-04-15 21:05:01 +0800
committerchai <215380520@qq.com>2024-04-15 21:05:01 +0800
commit0464810f2f83c86560c3422d664380d474cb3e56 (patch)
tree3548bec2d39f6e2a9803dd02dd2f636922ea07c7 /ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
parentf34c222b242c6fd01ed209ff827c614621160048 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs47
1 files changed, 41 insertions, 6 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
index 9a87817..073ecbd 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/MovementDataHandler.cs
@@ -1,3 +1,6 @@
+using Rigging.BodyPart;
+using Rigging.Debugging;
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -6,16 +9,48 @@ namespace Rigging.Data
{
public class MovementDataHandler : RiggingDataBase
{
- // Start is called before the first frame update
- void Start()
+
+ [HideInInspector, NonSerialized]
+ public Vector3 groundedForward;
+
+ [HideInInspector, NonSerialized]
+ public Vector3 right;
+
+ [HideInInspector, NonSerialized]
+ public Vector3 left;
+
+ [HideInInspector, NonSerialized]
+ public Vector3 groundedBack;
+
+ [HideInInspector, NonSerialized]
+ public float sinceJump = 1f;
+
+ [HideInInspector, NonSerialized]
+ public float slopeStrenght;
+
+ public Transform rotationTarget;
+
+ private Rigging.BodyPart.Hip hip;
+
+ protected override void OnStart()
{
-
+ base.OnStart();
+
+ hip = player.body.hip;
}
- // Update is called once per frame
- void Update()
+ private void Update()
{
-
+ sinceJump += Time.deltaTime;
+ groundedForward = rotationTarget.forward;
+ groundedForward.y = slopeStrenght * 1f;
+ groundedForward = groundedForward.normalized;
+ groundedBack = -groundedForward;
+ right = rotationTarget.right;
+ left = -rotationTarget.right;
+ slopeStrenght = Mathf.Lerp(slopeStrenght, 0f, Time.deltaTime * 1f);
+
+ GLHandle.DrawLine(hip.transform.position, hip.transform.position + groundedForward * 10f);
}
}