diff options
author | chai <215380520@qq.com> | 2024-04-15 21:05:01 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-04-15 21:05:01 +0800 |
commit | 0464810f2f83c86560c3422d664380d474cb3e56 (patch) | |
tree | 3548bec2d39f6e2a9803dd02dd2f636922ea07c7 /ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs | |
parent | f34c222b242c6fd01ed209ff827c614621160048 (diff) |
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs | 60 |
1 files changed, 51 insertions, 9 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs index bae645b..d32d67d 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Input/InputHandler.cs @@ -1,18 +1,60 @@ +using Rigging.Camera; +using Rigging.Data; +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Rendering; -public class InputHandler : MonoBehaviour +namespace Rigging.Inputs { - // Start is called before the first frame update - void Start() - { - - } - // Update is called once per frame - void Update() + public class InputHandler : MonoBehaviour { - + public Vector3 inputMovementDirection; + + public Vector3 lastInputDirection; + + public bool allowStrafe = true; + + private MovementDataHandler movementData; + + public bool isSpringting = false; + + private void Start() + { + movementData = GetComponentInChildren<MovementDataHandler>(); + } + + private void Update() + { + inputMovementDirection = Vector3.zero; + if (Input.GetKey(KeyCode.W)) + { + inputMovementDirection += movementData.groundedForward; + } + if (Input.GetKey(KeyCode.S)) + { + inputMovementDirection += movementData.groundedBack; + } + if (Input.GetKey(KeyCode.D) && allowStrafe) + { + inputMovementDirection += movementData.right; + } + if (Input.GetKey(KeyCode.A) && allowStrafe) + { + inputMovementDirection += movementData.left; + } + //if (Input.GetKey(KeyCode.LeftShift) && (!cameraMovement || !cameraMovement.ADS)) + //{ + // isSpringting = true; + //} + if (inputMovementDirection != Vector3.zero) + { + lastInputDirection = inputMovementDirection; + } + } + } + } |