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path: root/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs13
1 files changed, 1 insertions, 12 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
index 742ad29..8cc245d 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
@@ -54,10 +54,7 @@ namespace Rigging.Action
data.sinceJump += Time.fixedDeltaTime;
movementVector += inputHandler.inputMovementDirection * animationForceAmounts.current;
movementVector *= friction;
- //for (int i = 0; i < allRigs.GetAllRigs().Length; i++)
- //{
- // allRigs.GetAllRigs()[i].AddForce(movementVector * multiplier, ForceMode.Acceleration);
- //}
+
allRigs.AddForceToAll(movementVector * multiplier, ForceMode.Acceleration);
}
@@ -74,18 +71,10 @@ namespace Rigging.Action
private IEnumerator AddJumpForce()
{
float counter = 0f;
- //for (int i = 0; i < allRigs.GetAllRigs().Length; i++)
- //{
- // allRigs.GetAllRigs()[i].velocity = new Vector3(allRigs.GetAllRigs()[i].velocity.x, 0f, allRigs.GetAllRigs()[i].velocity.z);
- //}
allRigs.ModifyVelocityForEach((_rig) => { return new Vector3(_rig.velocity.x, 0f, _rig.velocity.z); });
while (counter < jumpCurve.keys[jumpCurve.length - 1].time)
{
counter += Time.deltaTime;
- //for (int j = 0; j < allRigs.GetAllRigs().Length; j++)
- //{
- // allRigs.GetAllRigs()[j].AddForce(Vector3.up * multiplier * jumpForce * jumpCurve.Evaluate(counter) * Time.deltaTime, ForceMode.Acceleration);
- //}
allRigs.AddForceToAll(Vector3.up * multiplier * jumpForce * jumpCurve.Evaluate(counter) * Time.deltaTime, ForceMode.Acceleration);
yield return null;
}