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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
index 0c963ab..d52501b 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
@@ -43,13 +43,13 @@ namespace Rigging.Action
//}
//float max = forceCapCurve.Evaluate(forceCapTime); // 力的上限
float num = 0;
- float max = 100;
+ float max = 10000;
RigidbodyMovement[] array = rigsToLift;
foreach (RigidbodyMovement rigidbodyMovment in array)
{
// 施加一个向上的垂直向上的力,把角色吊起来
Vector3 forceDir = Vector3.up;
- float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround /*/ base.transform.localScale.x + num + offset*/ /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max);
+ float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround / base.transform.localScale.x + num + offset /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max);
rigidbodyMovment.rig.AddForce(
forceDir * forceMagnitude, ForceMode.Acceleration);
}