diff options
author | chai <215380520@qq.com> | 2024-03-22 15:14:05 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-03-22 15:14:05 +0800 |
commit | 6163a48a474d1600442137d776aa56ed7f7d5ec5 (patch) | |
tree | 97ed158cbb80653a1b3753a4cbfea1b58391a83c /ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs | |
parent | 6efd3e8c43a2249dc70952c222c5341bc76ab4ef (diff) |
* standing
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs index 0c963ab..d52501b 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs @@ -43,13 +43,13 @@ namespace Rigging.Action //} //float max = forceCapCurve.Evaluate(forceCapTime); // 力的上限 float num = 0; - float max = 100; + float max = 10000; RigidbodyMovement[] array = rigsToLift; foreach (RigidbodyMovement rigidbodyMovment in array) { // 施加一个向上的垂直向上的力,把角色吊起来 Vector3 forceDir = Vector3.up; - float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround /*/ base.transform.localScale.x + num + offset*/ /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max); + float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround / base.transform.localScale.x + num + offset /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max); rigidbodyMovment.rig.AddForce( forceDir * forceMagnitude, ForceMode.Acceleration); } |