diff options
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs | 37 |
1 files changed, 3 insertions, 34 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs index dd21770..08e274a 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Camera/CameraMovement.cs @@ -9,16 +9,14 @@ namespace Rigging.Cameras public class CameraMovement : MonoBehaviour { + public Player player; + public Camera camera; public Transform positionTarget; - //public Transform headPosition; - public Transform rotationTarget; - //public Transform bobberTarget; - private StandingDataHandler standingData; private float fallingValue; @@ -29,22 +27,12 @@ namespace Rigging.Cameras public bool ADS; - //public DamageEffects effects; - - //private WeaponHandler weaponHandler; - private Rigidbody hip; - //private HasControl hasControl; - - //private HeadCollisionHandler headCollisionHandler; - private MovementDataHandler movementData; private Rigidbody torso; - //private PlayerDeath death; - private Strength str; private Vector3 cameraCurrentRelativeADSPosition = Vector3.zero; @@ -56,21 +44,15 @@ namespace Rigging.Cameras private void Start() { torso = base.transform.root.GetComponentInChildren<Torso>().GetComponent<Rigidbody>(); - //headCollisionHandler = base.transform.root.GetComponentInChildren<HeadCollisionHandler>(); standingData = base.transform.root.GetComponentInChildren<StandingDataHandler>(); movementData = base.transform.root.GetComponentInChildren<MovementDataHandler>(); - //weaponHandler = base.transform.GetComponentInParent<WeaponHandler>(); camera = GetComponentInChildren<Camera>(); - hip = base.transform.root.GetComponentInChildren<Hip>().GetComponentInChildren<Rigidbody>(); - //hasControl = base.transform.root.GetComponent<HasControl>(); - //death = base.transform.root.GetComponent<PlayerDeath>(); + hip = player.body.hip.rigidbody; str = base.transform.root.GetComponentInChildren<Strength>(); - //effects = base.transform.root.GetComponent<DamageEffects>(); } private void LateUpdate() { - //headCollisionHandler.collisionValue = 0f; if (standingData.sinceLanded > 1f) { fallingValue = Mathf.Clamp(standingData.sinceGrounded - 0.5f, 0f, 10f) * 0.5f; @@ -101,21 +83,8 @@ namespace Rigging.Cameras private void Update() { - //if (hasControl.hasControl) - //{ - // ADSMovementPosition += movementADSVelocity * Time.deltaTime; - //} } - //private float GetPhysicsValue() - //{ - // float result = fallingEffectValue * 0.3f + (1f - str.strength) + effects.damageValue; - // if (death.dead) - // { - // result = 1f; - // } - // return result; - //} } }
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