diff options
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Player.cs')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Player.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Player.cs b/ActiveRagdoll/Assets/TABG/Scripts/Player.cs index b2168df..e07da7f 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Player.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Player.cs @@ -6,6 +6,7 @@ using Rigging.Action; using Rigging.Camera; using System; using Rigging.BodyPart; +using Rigging.Inputs; namespace Rigging { @@ -25,8 +26,6 @@ namespace Rigging public Strength strength; - public InputHandler input; - public AnimationHandler animation; } @@ -71,6 +70,8 @@ namespace Rigging public BodyParts body; + public Rigging.Inputs.InputHandler input; + private void Awake() { status = new Status(); @@ -80,7 +81,6 @@ namespace Rigging status.body = GetComponentInChildren<RigidbodyHolder>(); status.step = GetComponentInChildren<StepHandler>(); status.strength = GetComponentInChildren<Strength>(); - status.input = GetComponentInChildren<InputHandler>(); status.animation = GetComponentInChildren<AnimationHandler>(); actions = new Actions(); @@ -105,6 +105,8 @@ namespace Rigging body.legRight = GetComponentInChildren<Rigging.BodyPart.LegRight>(); body.torso = GetComponentInChildren<Rigging.BodyPart.Torso>(); + input = GetComponent<Rigging.Inputs.InputHandler>(); + } } |