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-rw-r--r--Docs/TAB_AddDebugRigidBody.txt143
1 files changed, 143 insertions, 0 deletions
diff --git a/Docs/TAB_AddDebugRigidBody.txt b/Docs/TAB_AddDebugRigidBody.txt
new file mode 100644
index 0000000..0af5869
--- /dev/null
+++ b/Docs/TAB_AddDebugRigidBody.txt
@@ -0,0 +1,143 @@
+
+GameObject go = GameObject.Find("Player_Target");
+if (go != null)
+{
+
+ Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>();
+ for (int i = 0; i < rigs.Length; i++)
+ {
+ var rig = rigs[i];
+ var comps = rig.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(rig.gameObject.name);
+ rig.gameObject.AddComponent<DebugRigidBody>();
+ }
+}
+
+
+GameObject mainCam = GameObject.Find("Main Camera");
+if (mainCam != null)
+{
+ var comps = mainCam.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(mainCam.name);
+ mainCam.AddComponent<DebugRigidBody>();
+}
+
+
+string name = "RotationTarget";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+ var comps = go.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(go.name);
+ go.AddComponent<DebugRigidBody>();
+}
+
+string name = "AvaragePosition";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+ var comps = go.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(go.name);
+ go.AddComponent<DebugRigidBody>();
+}
+
+string name = "CameraRotationY";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+ var comps = go.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(go.name);
+ go.AddComponent<DebugRigidBody>();
+}
+
+
+string name = "CameraRotationX";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+ var comps = go.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(go.name);
+ go.AddComponent<DebugRigidBody>();
+}
+
+
+
+string name = "CameraMovement";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+ var comps = go.gameObject.GetComponents<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+ Debug.Log(go.name);
+ var drb = go.AddComponent<DebugRigidBody>();
+ drb.mode = DebugRigidBody.EMode.Cube;
+} \ No newline at end of file