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+// To start a Coroutine directly, use "Start(SomeCoroutine());" in REPL mode.
+
+// To declare a coroutine, you will need to compile it separately. For example:
+public class MyCoro
+{
+ public static IEnumerator Main()
+ {
+ while(true){
+ GameObject go = GameObject.Find("Player_Target");
+ if(go != null ) {
+ Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>();
+ for(int i = 0; i < rigs.Length; i++) {
+ var rig = rigs[i];
+ //Debug.Log(rig.gameObject.name);
+ Debug.DrawLine(rig.transform.position, rig.transform.position + 10*rig.transform.forward);
+ }
+ }
+ yield return null;
+ }
+ }
+}
+// To run this Coroutine in REPL, it would look like "Start(MyCoro.Main());"
+
+
+
+
+
+Start(MyCoro.Main()); \ No newline at end of file