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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckForGroundCollision : MonoBehaviour
{
[NonSerialized] public bool isGrounded;
[NonSerialized] public Vector3 collisionPosition;
[NonSerialized] public Vector3 collisionNormal;
[NonSerialized] public Collider collider;
private bool sensorGround;
private void FixedUpdate()
{
// 根据上一次物理模拟(Physics Update)结果设置isGround参数
if(!sensorGround)
{
isGrounded = false;
}
sensorGround = false;
}
void Collide(Collision collision)
{
if(collision.transform.root == transform.root) // 自己碰撞自己
{
return;
}
float surfaceAngel = Vector3.Angle(Vector3.up, collision.contacts[0].normal);
collider = collision.collider;
if (surfaceAngel > 75f) // wall
{
}
else // ground
{
sensorGround = true;
isGrounded = true;
collisionPosition = collision.contacts[0].point;
collisionNormal = collision.contacts[0].normal;
}
}
public void OnCollisionEnter(Collision collision)
{
Collide(collision);
}
public void OnCollisionStay(Collision collision)
{
Collide(collision);
}
}
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