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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockTransform : MonoBehaviour
{
[Flags]
public enum ESyncTransfom
{
Position,
Rotation,
Scale,
}
public ESyncTransfom syncMode;
public Transform target;
private Vector3 _position;
private Quaternion _rotation;
private Vector3 _scale;
private void Awake()
{
}
void Update()
{
if (syncMode.HasFlag(ESyncTransfom.Position))
{
transform.position = target.position;
}
if (syncMode.HasFlag(ESyncTransfom.Rotation))
{
transform.rotation = target.rotation;
}
if (syncMode.HasFlag(ESyncTransfom.Scale))
{
transform.localScale = target.localScale;
}
}
}
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