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path: root/ActiveRagdoll/Assets/Scripts/LockTransform.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LockTransform : MonoBehaviour
{

    [Flags]
    public enum ESyncTransfom
    {
        Position,
        Rotation,
        Scale,
    }

    public ESyncTransfom syncMode;

    public Transform target;

    private Vector3 _position;
    private Quaternion _rotation;
    private Vector3 _scale;

    private void Awake()
    {
    }

    void Update()
    {
        if (syncMode.HasFlag(ESyncTransfom.Position))
        {
            transform.position = target.position;
        }

        if (syncMode.HasFlag(ESyncTransfom.Rotation))
        {
            transform.rotation = target.rotation;
        }

        if (syncMode.HasFlag(ESyncTransfom.Scale))
        {
            transform.localScale = target.localScale;
        }
    }

}