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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class SyncTransform : MonoBehaviour
{
[Flags]
public enum ESyncTransfom
{
Position,
Rotation,
Scale,
RotationY,
}
public ESyncTransfom syncMode;
public Transform target;
void Update()
{
if(syncMode.HasFlag(ESyncTransfom.Position))
{
transform.position = Vector3.Lerp(transform.position, target.position, 0.2f);
}
if(syncMode.HasFlag(ESyncTransfom.Rotation))
{
transform.rotation = target.rotation;
}
if(syncMode.HasFlag(ESyncTransfom.Scale))
{
transform.localScale = target.localScale;
}
if(syncMode.HasFlag(ESyncTransfom.RotationY))
{
Quaternion rot = target.rotation;
Vector3 angle = rot.ToEuler();
transform.rotation = Quaternion.Euler(0, -90, 0)*Quaternion.Euler(0, angle.y, 0);
}
}
}
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