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path: root/ActiveRagdoll/Assets/Scripts/SyncTransform.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class SyncTransform : MonoBehaviour
{
    [Flags]
    public enum ESyncTransfom
    {
        Position, 
        Rotation,
        Scale,
        RotationY,
    }

    public ESyncTransfom syncMode;

    public Transform target;

    void Update()
    {
        if(syncMode.HasFlag(ESyncTransfom.Position))
        {
            transform.position = Vector3.Lerp(transform.position, target.position, 0.2f);
        }

        if(syncMode.HasFlag(ESyncTransfom.Rotation))
        {
            transform.rotation = target.rotation;
        }

        if(syncMode.HasFlag(ESyncTransfom.Scale))
        {
            transform.localScale = target.localScale;
        }

        if(syncMode.HasFlag(ESyncTransfom.RotationY))
        {
            Quaternion rot = target.rotation;
            Vector3 angle = rot.ToEuler();
            transform.rotation = Quaternion.Euler(0, -90, 0)*Quaternion.Euler(0, angle.y, 0);
        }
    }

}