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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Rigging.Action
{
//动作-控制双脚的位置,让双脚和双脚的中点尽可能和重心在水平的投影重合
public class Balance : RiggingActionBase
{
public Rigidbody handLeft;
public Rigidbody handRight;
public Rigidbody footLeft; // kneeLeft
public Rigidbody footRight; // kneeRight
public Rigidbody hip;
private Vector3 centerOfMass; // 5.0759, 0, -7.2038
private Rigidbody[] allRigs//所有14个parts
{
get
{
return player.status.body.allRigs;
}
}
public float balanceForce;
public float footCenterForces;
private float muscleMultiplier; //1
private float crouchMultiplier = 1f; //1
protected override void OnStart()
{
handLeft = player.body.handLeft.GetComponent<Rigidbody>();
handRight = player.body.handRight.GetComponent<Rigidbody>();
footLeft = player.body.kneeLeft.GetComponent<Rigidbody>();
footRight = player.body.kneeRight.GetComponent<Rigidbody>();
hip = player.body.hip.GetComponent<Rigidbody>();
}
protected override void OnFixedUpdate()
{
}
}
}
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